Tag: #webxr
Writing on GPUs, LLMs, MLOps, Kubernetes — and mindset · 5 posts
XR / VR / AR Dev Engines 2026 — Unity XR Toolkit / Unreal 5.5 VR / A-Frame / Three.js XR / Meta XR SDK / visionOS / ARKit / ARCore / Niantic Lightship Deep Dive
A full 2026 map of the XR/VR/AR engine landscape — Unity XR Toolkit, Unreal 5.5 VR Template, A-Frame, Three.js XR + WebXR, Babylon.js XR, Niantic Lightship, 8thWall, Snap Lens Studio, Meta XR SDK, visionOS, ARKit, ARCore
2026-05-16 · 16 min read #xr#vr#ar#webxr#unity-xr-toolkitSmart Glasses & AR 2026 — Meta Orion / Ray-Ban Meta / Vision Pro 2 / Snap Spectacles / Halliday / Xreal Deep Dive
Smart glasses in 2026 are no longer a single category. At Meta Connect 2024, Meta unveiled Orion, the first true full-color AR glasses prototype, putting concrete distance on the "Holy Grail" for the first time. At the s
2026-05-16 · 28 min read #ar#smart-glasses#meta-orion#rayban-meta#vision-proAR/VR & Spatial Computing 2026 Complete Guide - visionOS 2, Meta Quest 3/3S, Android XR, Unity, Unreal Engine 5.5, Reality Composer Pro Deep Dive
The spatial computing landscape as of May 2026 — Apple Vision Pro and visionOS 2/3, Meta Quest 3/3S and the opening of Horizon OS, Samsung/Googles Android XR (Project Moohan), Snap Spectacles 5, the Meta Orion prototype,
2026-05-16 · 23 min read #ar-vr#spatial-computing#visionos#meta-quest#android-xr3D Development for the Web in 2026 — Three.js, R3F, WebGPU, Gaussian Splatting (a deep-dive on the modern web 3D stack) (english)
The WebGL era is over. As of January 2026, WebGPU is Baseline in Chrome, Edge, Firefox, and Safari 26, and web 3D has turned a new page. Three.js r182 recommends WebGPURenderer by default, TSL unifies WGSL and GLSL into
2026-05-14 · 18 min read #3d#web-3d#threejs#react-three-fiber#webgpuAR/VR & Spatial Computing Development Complete Guide 2025: Unity, WebXR, Apple Vision Pro, Meta Quest
Everything about AR/VR/XR development. Unity XR toolkit, Unreal Engine VR, WebXR, Apple Vision Pro (visionOS), Meta Quest (Quest 3), input (controllers/hand tracking/gaze), spatial mapping, haptic feedback, motion sickne
2026-04-14 · 14 min read #ar#vr#xr#spatial-computing#unity