Tag: #webgpu
Writing on GPUs, LLMs, MLOps, Kubernetes — and mindset · 8 posts
llama.cpp Comes to the Browser — The Ceiling a WebGPU Backend Measured Across 16 Devices
LlamaWeb, the WebGPU backend for llama.cpp released by a UC Santa Cruz team in May 2026, left behind the widest dataset to date measuring browser LLM inference — 16 devices across 8 vendors. The results cut both ways. It
2026-07-16 · 16 min read #webgpu#llm-inference#llama-cpp#on-device-ai#browserWebGPU & WebGL 2026 Complete Guide - Three.js, React Three Fiber, Babylon.js, PlayCanvas, TresJS, Needle Engine, Native WebGPU, WGSL Deep Dive
The 2026 state of web 3D graphics - WebGPU shipping in every browser, Three.js WebGPURenderer, R3F, Babylon.js 8, PlayCanvas, TresJS, Needle Engine, Wonderland, Spline, PixiJS 8, plus WGSL, TSL, compute shaders, in-brows
2026-05-16 · 20 min read #webgpu#webgl#three-js#r3f#babylon-jsWeb Standards & CSS 2026 — Container Queries / View Transitions / Popover / Anchor Positioning / Scroll-driven Animations Deep Dive
In 2026, the web platform finally became what we have been waiting a decade for. Container Queries are the default for component responsiveness. View Transitions API extended from single-page to cross-document, making sm
2026-05-16 · 16 min read #web-standards#css#container-queries#view-transitions#popover-apiWebGPU & WGSL Ecosystem 2026 — Chrome / Safari / Firefox All GA / wgpu / naga / Tint / Three.js / Babylon / WebLLM / Transformers.js Deep Dive
In 2026 WebGPU has finally gone GA on all three major browsers: Chrome 113 (May 2023), Safari 18 (Sept 2024) and Firefox 141 (Aug 2025). The W3C spec has crossed from Working Draft into Candidate Recommendation and WGSL
2026-05-16 · 23 min read #webgpu#wgsl#web-graphics#wgpu-rs#nagaReal GPU Compute in the Browser — A Hands-On Guide to WebGPU Compute Shaders and WGSL in 2026
WebGPU's real attraction isn't 3D — it's compute. We run matrix math, ML inference, image filters and parallel reductions inside the browser, in WGSL, without CUDA and without wasm. Workgroups, dispatch, bind groups, sto
2026-05-14 · 17 min read #webgpu#compute-shader#wgsl#gpu-computing#browser3D Development for the Web in 2026 — Three.js, R3F, WebGPU, Gaussian Splatting (a deep-dive on the modern web 3D stack) (english)
The WebGL era is over. As of January 2026, WebGPU is Baseline in Chrome, Edge, Firefox, and Safari 26, and web 3D has turned a new page. Three.js r182 recommends WebGPURenderer by default, TSL unifies WGSL and GLSL into
2026-05-14 · 18 min read #3d#web-3d#threejs#react-three-fiber#webgpuThe Web Platform in 2025 — Complete Guide: Container Queries, :has(), CSS Nesting, Subgrid, Popover API, Anchor Positioning, WebGPU, WASI, Speculation Rules, and Baseline 2024-2025 — Season 6 Ep 5
When the platform grows, the framework gets lighter. A full survey of the core capabilities that landed in the web platform in 2024-2025. Container Queries and @container, the :has() parent selector, native CSS Nesting,
2026-04-15 · 12 min read #web-platform#container-queries#has-selector#css-nesting#css-subgridWebAssembly & Edge Computing: Browser AI Inference, Cloudflare Workers, and IoT Wasm
A complete guide to next-generation edge computing: WebAssembly internals, compiling Rust to Wasm, WebGPU-powered browser AI inference, Cloudflare Workers edge deployment, and IoT with WasmEdge.
2026-03-17 · 13 min read #webassembly#edgecomputing#cloudflareworkers#webgpu#wasi