Tag: #three-js
Writing on GPUs, LLMs, MLOps, Kubernetes — and mindset · 4 posts
WebGPU & WebGL 2026 Complete Guide - Three.js, React Three Fiber, Babylon.js, PlayCanvas, TresJS, Needle Engine, Native WebGPU, WGSL Deep Dive
The 2026 state of web 3D graphics - WebGPU shipping in every browser, Three.js WebGPURenderer, R3F, Babylon.js 8, PlayCanvas, TresJS, Needle Engine, Wonderland, Spline, PixiJS 8, plus WGSL, TSL, compute shaders, in-brows
2026-05-16 · 20 min read #webgpu#webgl#three-js#r3f#babylon-jsWeb Animation Tools 2026 — Rive / Lottie / Spline / Motion / GSAP (MIT free) / Anime.js 4 / Theatre.js Deep Dive
The full stack of web animation tools in 2026 in one place — GSAP 3.13 with every plugin now MIT-free after Webflow acquired GreenSock in November 2024, Motion (the rebranded Framer Motion from October 2024) supporting R
2026-05-16 · 22 min read #web-animation#rive#lottie#spline#motionWebGPU & WGSL Ecosystem 2026 — Chrome / Safari / Firefox All GA / wgpu / naga / Tint / Three.js / Babylon / WebLLM / Transformers.js Deep Dive
In 2026 WebGPU has finally gone GA on all three major browsers: Chrome 113 (May 2023), Safari 18 (Sept 2024) and Firefox 141 (Aug 2025). The W3C spec has crossed from Working Draft into Candidate Recommendation and WGSL
2026-05-16 · 23 min read #webgpu#wgsl#web-graphics#wgpu-rs#nagaAR/VR & Spatial Computing Development Complete Guide 2025: Unity, WebXR, Apple Vision Pro, Meta Quest
Everything about AR/VR/XR development. Unity XR toolkit, Unreal Engine VR, WebXR, Apple Vision Pro (visionOS), Meta Quest (Quest 3), input (controllers/hand tracking/gaze), spatial mapping, haptic feedback, motion sickne
2026-04-14 · 14 min read #ar#vr#xr#spatial-computing#unity