Tag: #wgsl
Writing on GPUs, LLMs, MLOps, Kubernetes — and mindset · 3 posts
WebGPU & WebGL 2026 Complete Guide - Three.js, React Three Fiber, Babylon.js, PlayCanvas, TresJS, Needle Engine, Native WebGPU, WGSL Deep Dive
The 2026 state of web 3D graphics - WebGPU shipping in every browser, Three.js WebGPURenderer, R3F, Babylon.js 8, PlayCanvas, TresJS, Needle Engine, Wonderland, Spline, PixiJS 8, plus WGSL, TSL, compute shaders, in-brows
2026-05-16 · 20 min read #webgpu#webgl#three-js#r3f#babylon-jsWebGPU & WGSL Ecosystem 2026 — Chrome / Safari / Firefox All GA / wgpu / naga / Tint / Three.js / Babylon / WebLLM / Transformers.js Deep Dive
In 2026 WebGPU has finally gone GA on all three major browsers: Chrome 113 (May 2023), Safari 18 (Sept 2024) and Firefox 141 (Aug 2025). The W3C spec has crossed from Working Draft into Candidate Recommendation and WGSL
2026-05-16 · 23 min read #webgpu#wgsl#web-graphics#wgpu-rs#nagaReal GPU Compute in the Browser — A Hands-On Guide to WebGPU Compute Shaders and WGSL in 2026
WebGPU's real attraction isn't 3D — it's compute. We run matrix math, ML inference, image filters and parallel reductions inside the browser, in WGSL, without CUDA and without wasm. Workgroups, dispatch, bind groups, sto
2026-05-14 · 17 min read #webgpu#compute-shader#wgsl#gpu-computing#browser