Tag: #csharp
Writing on GPUs, LLMs, MLOps, Kubernetes — and mindset · 5 posts
.NET 11 Runtime-Async: A Progress Report on Moving the Async State Machine from Compiler to Runtime
C's async/await has been purely a compiler feature since 2012 — Roslyn rewrites the method body into a state-machine class, and the runtime executes it without ever knowing it was async. .NET 11's runtime-async moves tha
2026-07-16 · 18 min read #dotnet#csharp#async#jit#performance2026 Systems Languages and Package Managers - Zig, C++26, Carbon, Mojo, Swift Server, Kotlin, C# .NET 9, uv, pnpm, Bun Deep Dive
A 2026 overview of modern systems languages and package managers. Covers Zig 0.14, C++26, Carbon, Mojo 1.x, Swift on server, Kotlin/Ktor, C 13/.NET 9, plus uv, pnpm 10, Bun, Pixi, and Nix in one place.
2026-05-16 · 11 min read #systems-languages#zig#cpp26#carbon#mojoModern .NET 2026 — .NET 9 / .NET 10 LTS / Aspire / Blazor United / MAUI / Avalonia 11 / FastEndpoints Deep Dive
Modern .NET in 2026 is not the work of one heir but of many small decisions stacked together. .NET 10 (Nov 2025, LTS) became the new flagship, .NET 9 (Nov 2024, STS) was short and pointed. ASP.NET Core 10 quietly held th
2026-05-16 · 24 min read #dotnet#net-9#net-10#csharp#aspnet-coreModern .NET 2026 Deep Dive — .NET 9 · C# 13 · F# 9 · ASP.NET Core · Blazor United · MAUI · Aspire · EF Core 9
.NET in 2026 is no longer a Windows-only enterprise runtime. .NET 9 stayed briefly as STS and .NET 10 took the LTS chair, C 13 params collections and lock objects changed daily code, ASP.NET Core pulled cold start under
2026-05-16 · 23 min read #dotnet#csharp#fsharp#aspnet-core#blazorGame Development Complete Guide 2025: Unity vs Unreal vs Godot, ECS, Multiplayer, Optimization
Everything about game development! Unity DOTS/ECS, Unreal Engine 5 (Lumen/Nanite), Godot 4, game loops, physics engines, multiplayer (Netcode/Mirror), performance optimization (draw calls/batching), mobile vs console vs
2026-04-15 · 12 min read #game-development#unity#unreal-engine#godot#ecs