Tag: #bevy
Writing on GPUs, LLMs, MLOps, Kubernetes — and mindset · 5 posts
Rust Ecosystem 2026 Deep-Dive — Rust 1.85+, tokio, axum, actix-web, sqlx, Bevy, Tauri, Leptos, Dioxus, Embassy, Cargo
A full tour of the Rust ecosystem as of May 2026. Rust 1.85 (2024 edition), tokio runtime internals, axum/actix-web 5/poem/leptos/dioxus, sqlx/sea-orm/diesel 2, Bevy 0.15, Tauri 2 (desktop + mobile), Embassy (nostd async
2026-05-16 · 21 min read #rust#tokio#axum#actix-web#sqlxOpen Source Game Engines 2026 Deep Dive — Godot 4.4, Defold, Bevy, GameMaker LTS, Phaser, Construct 3, Stride, PixiJS, LÖVE, Cocos, O3DE
Godot 4.4, Defold, Bevy 0.16, GameMaker LTS, Phaser 3.85+ / Phaser 4 beta, Construct 3, Stride, PixiJS 8, LÖVE 11.5, Cocos Creator 3, O3DE, MonoGame, Flax Engine, GDevelop, PlayCanvas, Babylon.js 8 — a full 2026 map of o
2026-05-16 · 22 min read #english#game-engines#godot#defold#bevyModern Rust 2026 — Rust 1.85 / Edition 2024 / Tokio / Axum 0.8 / Loco / Leptos / Bevy / Tauri 2 / Embassy Deep-Dive Guide
Rust 1.85 / 2024 edition (Feb 2025) is not just a version bump. RPIT lifetime capture, async closures, never type fallback, and gen blocks together make Rust code noticeably shorter. This post walks the entire 2026-May R
2026-05-16 · 19 min read #rust#rust-1-85#edition-2024#tokio#axumGame Engines in 2026 — A Deep Comparison of Godot 4.3, Unity, Bevy, Unreal 5.5, Defold, and Stride
After the September 2023 Unity Runtime Fee disaster, the indie game engine landscape was permanently rewired. Godot 4.3 became the new default, Bevy 0.15 grew at scary speed, Unreal 5.5 stayed dominant for AAA, and Defol
2026-05-15 · 17 min read #game-dev#godot#unity#bevy#unrealBevy Game Engine — A Hands-On Rust ECS Tour of Modern Game Development (Deep Dive, 2026)
Inheritance-heavy object models from Unity and Unreal ruled the industry for thirty years, but the modern game engine of 2026 looks elsewhere. Entity-Component-System separates data from behavior and lays out memory for
2026-05-14 · 21 min read #bevy#game-engine#rust#ecs#gamedev