Tag: #gltf
Writing on GPUs, LLMs, MLOps, Kubernetes — and mindset · 2 posts
The 3D Pipeline — Real-Time Games vs. Offline Film
This guide surveys the entire 3D asset pipeline from modeling to rendering. It organizes how the real-time rendering of game engines differs from the offline render farms of film, optimization concepts like LOD, poly bud
2026-06-27 · 17 min read #3d-pipeline#real-time#offline-rendering#game-engine#gltf3D Development for the Web in 2026 — Three.js, R3F, WebGPU, Gaussian Splatting (a deep-dive on the modern web 3D stack) (english)
The WebGL era is over. As of January 2026, WebGPU is Baseline in Chrome, Edge, Firefox, and Safari 26, and web 3D has turned a new page. Three.js r182 recommends WebGPURenderer by default, TSL unifies WGSL and GLSL into
2026-05-14 · 18 min read #3d#web-3d#threejs#react-three-fiber#webgpu