3D Graphics and Physics Engines
Build by hand the computations that run behind a single triangle reaching the screen, and behind a stack of boxes standing without collapsing. This is not about how to use an engine but about what happens inside one. You use only standard Python with no libraries, and every lab leaves its result as a PNG you can check with your own eyes in the web preview.
코스
- 3D Math and a Software Rasterizer — Build by hand every computation behind a single triangle reaching the screen.
- The Skeleton of a Physics Engine — Build integrators, collision detection, impulses and constraints yourself, then stack boxes.
- Shaders and the GPU Pipeline — Learn what the GPU computes by imitating vertex and fragment shaders on the CPU.